![]() Other new weapons include the grabber and the double-barreled shotgun. You'll be fighting these guys constantly, and the mechanic for taking them down is almost identical to regular imps. Most notable is the improved Imp that tosses blue fireballs and moves around faster. Most of all you'll be fighting new, improved versions of already existing monsters. Don't they live there? In terms of new enemies, you won't really find anything all that new. Though maybe the excuse could be given that they spawn in to the Mars base because they're transporting in from Hell, why then are they still spawning in the Hell levels. It's scary the first few times, you might jump once or twice after that, then you'll just start getting angry as you reload your game for the fifth time because you still can't tell where that barrage of rockets is coming from. The mechanic of enemies teleporting into a stage when you cross a certain point in a room or pick up a certain item really needs to stop. This makes the item feel more artificial than useful, and also tips you off to where the large combat areas are going to be when you see a bunch of bodies lying around. Chances are, if you see a body it's probably going to be a good idea to use the Artifact. Since the Artifact doesn't constantly charge, you'll be restricted to using Hell Time only in areas where there are bodies lying around. When a charge is used, it enables what is known as Hell Time, which is basically slow motion. This item can hold up to three charges which are absorbed by pointing it at dead bodies on the ground. Your short saga begins as you discover of a new item, the Artifact. The Artifact needs to lay off the caffeine. Afterwards, of course, you could try a higher difficulty level if you haven't already, but there's really no reason to go back. Even taking into account the time spent reloading your game and a few egregious saving errors, you'll still beat the game in under eight hours. When the bonus content begins to consume more of your attention than the game itself, you know there might be a problem. In each, you have the option of single player, cooperative, or deathmatch for up to 4 players on a split screen. Right from the game's menu screen you'll be able to play Ultimate Doom, Doom II, or Doom's Master Levels version. Perhaps the best addition in RoE is the Classic Doom content. In RoE, you'll get access to a few new weapons, fight a few new enemies, and battle over Xbox Live on some new maps. That's not to say that nothing has changed. It's a Doom game, and very little has changed since Doom 3. ![]() In the process you get big weapons and kill tons of demons. As in past Doom titles, you'll have no personal attachment to your character. ![]() ![]() Being the lucky devil that you are, you'll get to control him. ![]()
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