![]() Once you’re done, the only real reason to keep playing is grinding for better gear, but when everything feels so similar, there’s not much of an incentive to keep playing. At least the boss fights offer a little bit of variety, along with substantial difficulty spikes. Once you’re introduced to each new area, it’s time to grind a few of these missions to obtain the requisite number of “sigils” to face Macros’ four lieutenants before the final showdown with him. While there are three distinct realms with themes of earth, water, and air, missions repeatedly take place in the exact same areas, and rarely require more than following a waypoint to defeat a powerful enemy. However, the biggest offender is mission design. At least there’s a fairly large skill tree that offers a decent amount of customization. ![]() The only real difference is the elemental effect associated with each armor set. While they each look very cool, the only difference between them is a powerful Archon ability, and even then, there are only two different abilities. ![]() Similarly, there are a dozen different “valorplates,” or armor sets that are unlockable over the course of the game. I picked up many different weapons during my playthrough, and while a longsword feels very different from a warhamer or dual blades, I never noticed much of difference from one longsword to the next, aside from cosmetics. Sure, there’s plenty of loot, but only five weapon types: longsword, great sword, polearm, warhammer, and dual blades. And although Godfall’s combat appears solid initially, it reveals itself to be unpolished later in the game when enemies can quickly surround you and whittle down your health.īut Godfall’s biggest problem is lack of variety. The camera also tends to just focus on Orin and a single enemy, leaving him open to attacks from other angles. And it’s not uncommon to face down five or six heavily armored foes at a time. For one thing, while you can lock on to an opponent by pressing in the right stick, there’s no way to switch targeting to another enemy. With an evade move, parry, and a shield for blocking (plus throw attacks after a cooldown), there’s quite a bit of variety and the combat generally feels good, but it never feels great. Once staggered, a click of the right stick initiates a powerful takedown move that few enemies get up from. But some enemies are more easily staggered by heavy attacks. Hitting a number of light attacks in succession triggers a “soul-strike,” a heavy attack that deals massive damage and kills most foes. On a controller, the right bumper handles light attacks, while the right trigger is used for heavy attacks. It makes for one decent meal, but it’s not something that’s going to bring in repeat customers. Godfall is like a chef trying to create a new fusion cuisine that doesn’t quite work. Mission structure is similar to Destiny 2, but then the occasional beast hunting mission is randomly thrown in seemingly just because the developers like Monster Hunter. Combat feels like a faster version of a Souls game, but less strategic, and with no real penalty for dying. The story gets the job done.ĭeveloper Counterplay Games has described Godfall as a “looter-slasher,” taking inspiration from titles like Dark Souls, Monster Hunter, and Destiny 2, though these diverse influences never quite gel together. You’ll get a little more background between missions, but it doesn’t really matter. ![]() Your brother Macros is about to attain the power to become a god, and it’s your job to stop him. Unfortunately, the actual gameplay attached to these breathtaking visuals is basic and repetitive, and Godfall’s story is a razor thin excuse to slash through a few thousand shiny and glowing bad guys. If Godfall isn’t currently the best looking game on the market, it’s certainly close. And it’s so much more immersive to actually see the world reflected back at you when you look down and see it in a puddle of water. The game looks absolutely gorgeous, from the lighting effects and reflections that flicker and sway as fires burn in their cauldrons to the way the wind blows banners overhead and shadows flutter on the ground below. So far, Godfall is the first game to really justify upgrading to a next-generation console or graphics card. ![]()
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