![]() ![]() Linux: Color glyphs are now drawn properly on light backgrounds.Fixed some cases of incorrect glyph positions on Windows and Mac.Fixed a caret positioning bug when non-trivial graphemes are present.Improved rendering of combining characters.Windows: Fixed a bug where auto complete entries would contain an ellipsis when not required.Windows: Fixed minimized and maximized state not restoring.Mac: Error message dialogs can now be closed with the escape key.Mac: Ensure context menus are shown without scrolling.Mac: Add full support for macOS native tabs.Improved performance with large numbers of rules in a.Added extends keyword to have one theme derive from another.Added variables support and associated revised JSON format with variables key.Linux: Tweaked behavior of up/down when on the first and last lines of a file to better match platform conventions.Linux: Fixed a crash when using GTK_IM_MODULE=xim.Linux: Improved input method (IM) support - fcitx, ibus, etc.Fixed draw_minimap_border setting not working.Improve positioning and sizing of gutter icons in some situations.Inline diff presentation can be changed by customizing a color scheme.Full inline diffs of each change can be displayed via the right-click context menu, or keyboard shortcuts.The following diff-related commands were added: API methods t_reference_document() and View.reset_reference_document() allow controlling the diff.The git_diff_target setting controls base document source.In coordination with the new Git functionality, diffs can be calculated against HEAD or the index.The setting mini_diff controls incremental diff behavior. ![]()
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![]() ![]() The Arcadegeddon environment is ideal for both single and multiplayer groups of up to four players, with “a combination of PVE and PVP experiences that allows for all different speeds of play.” Multiple biomes and boss modes are also included in the finished game, which tie into the conceptual mini-games that mimic the namesake arcade-style and plot. The plot, which forces our heroes to fight an evil virus that threatens arcade games, is intended to invoke nostalgia for vintage 90s arcade vibes. This is complemented by a more mature environment centered on obtaining street cred while taking on problems. ![]() The visual aesthetic of Arcadegeddon is evocative of indie art games, embracing the cartoonish rainbow spectrum borrowed from the psychedelic beginnings. Arcadegeddon’s visual art style and tone have been described as a mix of “the Muppets, Gorillaz, and 90s punk rock.” ![]() These will give you far more than just street cred. As you go through the game, you will be able to take on additional challenges from the local “gangs” that congregate in Gilly’s Arcade. Arcadegeddon Review Arcadegeddon StoryĪrcadegeddon is a cooperative multiplayer game that offers a combination of PVE and PVP experiences and allows for a variety of play rates. Welcome to the game review this is often more of an informational Post about all or any more details of the Arcadegeddon and what we all know so far. ![]() ![]() ![]() The hope is that Dirt 5 can capitalize on its strong technical foundation and variety with actual gameplay, but that's exactly where the game falls short, starting with the basic career mode. There is a versatility that I appreciate, and it often made the early races more interesting. It can be somewhat hit-and-miss in terms of visual fidelity, since some weather/day combinations don't work as well as others, but there are moments when the game can look absolutely stunning as well as decidedly mediocre. The course selection supports that, with many tracks going across different terrains that can change based on the weather a previously dry road segment may evolve into a mudslide halfway through a race as puddles form and your car gets increasingly dirtier with every lap. During various day and lighting conditions, each track looks visually distinct. Dirt 5 continues in that vein with a versatile approach to weather and road conditions - at least visually.Įvery track in the game can be experienced in the rain, snow, sun, or all of them together. Dirt games were always about the terrain, so the road and weather conditions had to be taken into account and could impact vehicle handling and the approach to driving. That isn't wrong, but like many things in Dirt 5, there is more an illusion of diversity than actual tangible depth. On paper, that might look like an advantage to show off more diverse climates and environments. There's no open world to cruise around in, and the game design is rather traditional, with 75 tracks in 10 locations around the world, including Greece, Nepal and Norway. I'm a huge fan of the Forza Horizon series, so the prospect of Dirt 5 stepping into the ring and competing with one of my favorite racing games is a great move. While the colorful design and flashy visuals do their part to support the festival vibe, Dirt 5 often feels like a mediocre arcade racer wrapped in AAA production design with little substance to offer once the first few races are in the bag. Dirt 5 takes cues from Forza Horizon to create a racing festival in which you rise in the ranks as a driver through several events and across 10 worldwide locations. Whereas its direct predecessor, Dirt 4, tried a new path with procedurally generated rally tracks, Dirt 5 abruptly turns toward its competition. Expectations were set for Dirt 5 long before the game appeared on store shelves. Whereas Dirt Rally catered to a simulation-craving audience, Dirt went into an arcade direction with simpler physics and vehicle behavior. Codemasters has been going strong with its Dirt and Dirt Rally series. ![]() ![]() ![]() The first was a lack of dynamics support, so it couldn’t be used alongside these systems. This was the idea anyway, but it came with limitations. Originally introduced in 2019, cache playback allowed animators to view their work in real time with little or no need for constant playblasts. They also enlisted Blue Sky Studios to help mold the animation tools, which have also seen a huge upgrade in this release.Īutodesk boast over 60 new animation features, with the biggest being improvements to the animation cache playback. With Maya, Autodesk continue this trend of listening to their users to implement much-needed quality-of-life features. This has transformed Maya into a much better, all-round application which continues to evolve and improve in a more focused way. They are now more focused on improving existing systems and implementing features voted on by the community. Over the past few years, maybe even longer, we have seen a shift in the direction Autodesk have taken with the updates. These usually saw new tools and features being added to its arsenal these features were welcome additions, but were often aimed more at higher-end animation and simulation work. Since its early days, Autodesk has released updates annually. Thankfully, prices dropped over the years and now Maya is much more affordable, although many still think it’s too expensive, especially when compared to other applications like Blender and Cinema 4D (both of which appear, along with Maya, on our guide to the best 3D modelling software). I’m not sure if the unobtainable price made it a more desirable application, but everyone I knew wanted to work with it. I remember the days when you needed a Silicon Graphics machine to run it, which was expensive enough, but coupled with the price of a Maya license you had to spend a small fortune. ![]() I’ve been using Maya for almost two decades now. Autodesk’s latest update on its 3D modelling, animation, visual effects and 3D rendering software is Maya. ![]() ![]() ![]() They claim to have support for more platforms than any other, including Raspberry and Arduino. Next to this there is also B4J and B4A, now also open source and free. You'll need to learn Dart, Java like language. Claims also the be using native code on mobiles, translated in Javascript for web, and is now also supporting Windows and MacOs executables. Stephen Goldberg, who authored the book "Livecode Lite - computer programming made ridiculously simple", and who inspired me to take a look at LiveCode in the first place.Īlso interesting is Google's Flutter wit Dart as the main language. It should be an interesting journey.Ī little bit about myself, I'm a practicing dentist and was a former multimedia specialist and medical illustrator/animator before turning to the 'dark side' I'm also an adjunct professor for the dental college at Augusta University and I'm evaluating various programs to create educational materials for dental students much in the spirit of Dr. I've signed up for the year-long Global conference. I'm still up in the air and exploring all my options and have only just started exploring LiveCode. as well as possibly developing a web app using something like NSB App Studio. I'm also evaluating several other RAD tools including B4X (which uses a Basic-like language). But they are different enough, so it doesn't happen very often. ![]() (Xojo: dim i as integer, for i = 4 DownTo -2). And while studying both Xojo and LiveCode, sometimes I would get confused between similar wordings between Xojo and LiveCode such as "DownTo" and "down to" when using the decrement For loop. So that may take some getting used to vs a more terse language. I would forget whether I should write "into" or "in" a field. Sometimes I find the LiveCode language to be a bit verbose at times. And there is no need to declare an array name, size or type of data ahead of time. Their version of an array is probably the most flexible I've ever seen, since it identifies array items by a key which can be a number or string. But it's interesting that the creator of Liberty Basic used SmallTalk to create his application/compiler. Liberty Basic is not a RAD tool and it does not have the ability to create cross-platform applications, so it's not a consideration for my needs. I liked each of the programs for different reasons. I worked through all the exercises in the book - C++, Liberty Basic, Revolution(Live Code) and Real Basic (Xojo). Sat 8:25 how did your experience compare with LiveCode? You know Revolution evolved into LiveCode, right? Did you try the Revolution examples from the book? This is a lot more work of course but we feel it creates the best end result. We do this to provide the best overall user experience possible via the speed of native code and the use of native controls. ![]() That means native machine code, native controls, etc. Our goal with Xojo is for it to be as native as possible on all platforms. Your Xojo source code is never part of the compiled app you deliver because we compile to machine code or in the case of Android, intermediate byte code. That machine code is cached so it doesn’t have to do this every time. It is that byte code that is then delivered to the device where Android then compiles it to machine code optimized for the device. The code you write in Xojo for Android is also converted to Kotlin (for the same reason) and then compiled into byte code. We are writing that framework in Kotlin because that’s the recommended language to use for Android. The one platform we don’t compile all the way down to machine code ourselves is Android. We just use it to compile for all platforms rather than just MacOS/iOS. Side Note 2: Behind the scenes, Xojo uses LLVM, the same optimizing compiler that Apple uses with XCode. That’s compiled by the Xojo compiler when you build. This is not the same as the code you wrote as part of your app. The Xojo code you send to XojoScript is compiled at runtime. It could also be used if you needed to create math calculations or have your user enter them at runtime. This would allow you as a developer to add a scripting language to YOUR app. It is a way to compile Xojo code at runtime. Side note: XojoScript is NOT the code in your app. Xojo has no interpreter nor has it ever had one. The client side of our web framework is JavaScript of course. The underlying Xojo framework is a combination of different languages depending upon what is needed including a fair amount written in Xojo itself and nearly all compiled to native machine code. Xojo compiles your code to machine language for all platforms. I’m here just to answer your question and clear up any confusion.įrom you description of how LiveCode works, yes, Xojo is different. ![]() ![]() ![]() ![]() Too much noise reduction can result in lost image detail, giving an image a soft, almost plastic look. The unwanted noise pixels should be replaced with pixels that seamlessly blend into the existing image. This makes removing noise a bit of a challenge, as the noise reduction tool needs to be able to correctly identify which pixels are unwanted noise, and which are actually part of the image. Noise reduction is basically the removal of digital noise which can appear in an image.īecause noise is random, it normally appears all across an image in an arbitrary manner. When it can’t be avoided in camera by using low ISOs, then you will want to use noise reduction software to remove it from your processed image files. However, noise is generally something most photographers want to avoid. For example, if trying to achieve a certain effect for a vintage or grungy style of photo, noise might be of value. Whilst noise is normally undesirable in photography, there may be times where a photographer doesn’t mind noise in a photo or even wants it. Larger sensors with smaller megapixel counts tend to create less noisy images. Smaller sensors with higher megapixel counts tend to create noisier images. The size of the sensor and the physical size of the pixels recording the light on the sensor also contribute to image noise. Images shot in lower light tend to be noisier due to the high ISOs used in these scenes. As you increase the ISO on a camera sensor, the chance of random errors being recorded also increases. As you increase the gain on an amplifier, the sound gets louder, but any errors or unwanted sounds also get amplified. This is because the ISO setting works a bit like the gain on an amplifier. As a general rule and all else being equal, the higher the ISO, the noisier the image will be. The first of these is the ISO setting of your camera. The above image is with all these defaults disabled.īoth types of noise appear in some form in all digital images, however there are a number of factors which can cause increased noise. Note that most RAW processors including Lightroom apply some level of noise reduction and sharpening by default. Unedited 100% crop, 6400 ISO, no noise reduction applied. You can see both types of noise in the below image. The former appears as colored speckles and the latter appears as a grainy effect. There are two types of noise in digital photography, color noise and luminance noise. Noise appears as random color or brightness variations across an image, which can give it a grainy or splotched appearance on close inspection. ![]() A Word of Warning about AI tools and Photo Contests.DxO PureRAW vs Topaz DeNoise vs Lightroom Summary.Which Noise Reduction Software is Best?.Noise Reduction Software Results Conclusion.Noise Reduction Software Versions in Use.Noise Reduction Software Results Comparison.What to Look for in Noise Reduction Software.What is Noise Reduction in Photography?.First though, let’s take a look at what noise and noise reduction is in photography, and why you might want to invest in a noise reduction tool like those I’m reviewing today. I’ll also look at any extra features that the software might have.Īs well as the performance and features comparison, I’m also going to go through what you should be thinking about when choosing a noise reduction application. I’ll also compare how each tool fits into your photography workflow, look at how easy they are to use, and look at how quickly they process images. Naturally I’ll be comparing the features and actual noise reduction performance of the software which I’ll do using my own images. I’m going to cover a few things in this post. My degree in computer science means I actually enjoy testing software, and I always relish the opportunity to combine two of my pleasures (computers and photography) in a review like this. I’ve spent a lot of time editing photos and trying out a range of noise reduction tools, which I use in my photography workflow on a regular basis. Whilst it’s nice to get everything right in camera, that isn’t always possible, and noise is often an unavoidable side effect of photography. Specifically, I’ll be comparing Topaz DeNoise AI 3 against On1 NoNoise AI 2023, DxO PureRAW 3, and Adobe Lightroom Classic 12.3.Īs a professional photographer who also teaches photography online, I’m always striving to get the best out of my images. In this guide, I’m going to compare some of the most popular noise reduction software applications on the market, to give you an idea of which might be best for you. Noise reduction can be an important part of a photographer’s workflow. ![]() ![]() ![]() ![]() These shows are happening all over the globe so this is super convenient for you to find one to go to! Head on over to Frontrowtickets. Championship Series at the Mercedes-Benz Superdome in New Orleans. Dennis Anderson is the charismatic creator and former driver of Grave Digger, which is the most well known monster truck on the Monster Jam circuit. This unique aspect truly makes the event one to remember. The Mile High City hosts the Monster Jam Stadium Championship Series for the first. This party allows fans to walk around to meet the drivers and get pictures. Another aspect that makes this event a "must go" is the Pit-Party beforehand. Each truck is approximately 10.5 feet tall, 12 feet wide, 17 feet long, and holds an engine that can kick up to 1,500 horsepower. The technicians behind these trucks have truly crafted a masterpiece of amusement. The big story would be Dennis Anderson returning after he sustained a head injury in New Orleans the previous year. ![]() The amazing part is each truck is a highly advanced machine made to impress its audience. New Orleans 2004 was a Monster Jam event held on Januat the Superdome in New Orleans, Louisiana. These trained performers know how to put on a truck show unlike any you've experienced before! Each year they are expanding and pushing into new horizens for stunts. Monster Jam is touring the globe! This is a form of entertainment that has kept the entire globe on the edge of their seats for years. 2/2/23: All your favorites are back! Monster Jam season is here, and all your schedule information is available at Ģ/15/17: Attention all adrenaline rush lovers, this is one event you do not want to miss. ![]() ![]() So if you think that you are the best player out there then all you have to do is to survive through the different landscapes. If you think that the game is designed to let the you run across the same landscape throughout then you could not be any more wrong because the makers filled the game with a huge collection of diverse gaming landscapes which shall pop up as you will proceed with the game and will provide new never seen before obstacles for you.So keep collecting gold and unlock your favourite characters and take down the toughest challenges. The makers made it a point to deliver on the best gaming experience. There are a huge range of characters that can be unlocked by the user during the course of the game with each character having its own unique abilities and skills that will help the gamer perform specific stunts and even clear the difficulty levels with utmost ease.This is why the makers designed the game with the best gaming modes and difficulty levels where each difficulty level puts a different skill of the gamer to test in a dynamic gaming environment. This happens because the user is provided with limited gaming content and the repeated usage by the gamer. The new concern amongst android game developers is in the form of the lack of ability of the android game to retain the gamers.The concept has become so popular that the makers made it a point to design a gaming platform which is created with one of the most exciting yet simple user interface that can be understood and enjoyed by every kind of android user without any worries. ![]()
![]() ![]() Today, due partly to the high capital cost of large power reactors generating electricity via the steam cycle and partly to the need to service small electricity grids under about 4 GWe, b there is a move to develop smaller units. The first has the lowest technological risk, but the second (FNR) can be smaller, simpler and with longer operation before refuelling. Some MSRs are fast-spectrum. Four main options are being pursued: light water reactors, fast neutron reactors, graphite-moderated high temperature reactors and various kinds of molten salt reactors (MSRs). Some of the designs described here are not yet actually taking shape, others are operating or under construction. This information page focuses on advanced designs in the small category, i.e. those now being built for the first time or still on the drawing board, and some larger ones which are outside the mainstream categories dealt with in the Advanced Nuclear Power Reactors page. Hence many larger PWRs such as the Rolls-Royce UK SMR have external steam generators. PWR types may have integral steam generators, in which case the reactor pressure vessel needs to be larger, limiting portability from factory to site. Some of the already-operating small reactors mentioned or tabulated below do not fit this definition, but most of those described do fit it. This definition, from the World Nuclear Association, is closely based on those from the IAEA and the US Nuclear Energy Institute. Small modular reactors (SMRs) are defined as nuclear reactors generally 300 MWe equivalent or less, designed with modular technology using module factory fabrication, pursuing economies of series production and short construction times. (In this information page the use of diverse pre-fabricated modules to expedite the construction of a single large reactor is not relevant.) A subcategory of very small reactors – vSMRs – is proposed for units under about 15 MWe, especially for remote communities. However, 'SMR' is used more commonly as an acronym for 'small modular reactor', designed for serial construction and collectively to comprise a large nuclear power plant. Together they have been referred to by the IAEA as small and medium reactors (SMRs). The International Atomic Energy Agency (IAEA) defines 'small' as under 300 MWe, and up to about 700 MWe as 'medium' – including many operational units from the 20th century. At the same time there have been many hundreds of smaller power reactors built for naval use (up to 190 MW thermal) and as neutron sources a, yielding enormous expertise in the engineering of small power units and accumulating over 12,000 reactor years of experience. The technologies involved are numerous and very diverse.Īs nuclear power generation has become established since the 1950s, the size of reactor units has grown from 60 MWe to more than 1600 MWe, with corresponding economies of scale in operation.This interest in small and medium nuclear power reactors is driven both by a desire to reduce the impact of capital costs and to provide power away from large grid systems.There is strong interest in small and simpler units for generating electricity from nuclear power, and for process heat. ![]() ![]() Several other prophets such as Alma, Amulek, Helaman and Samuel the Lamanite bore similar testimony of His ministry, death and resurrection. even this mortal shall put on immortality and this corruption shall put on incorruption." (Mosiah 16:7-10.) But there is a resurrection, therefore the grave hath no victory, and the sting of death is swallowed up in Christ. Abinadi, as he faced a martyr's death, declared in language much like the Apostle Paul: "And if Christ had not risen from the dead, or have broken the bands of death that the grave should have no victory, and that death should have no sting, there could have been no resurrection. Nephi, Jacob, Benjamin and Mosiah also testified of the resurrection of Christ. Later, in giving a blessing to his son Jacob, the elderly Lehi revealed that he knew of the "Holy Messiah, who layeth down his life according to the flesh, and taketh it again by the power of the Spirit, that he may bring to pass the resurrection of the dead, being the first that should rise." (2 Ne. 2 and 9 Mosiah 13:33-35, etc.) Lehi prophesied that after the Messiah was slain, He would "rise from the dead." (1 Ne. Not only does the Book of Mormon prophesy of the resurrection, but it substantially increases our doctrinal understanding of this facet of the Savior's atonement. The Book of Mormon: Another Testament of Jesus Christ is replete with prophecies concerning the Lord's resurrection. ![]() And ye shall know that I am the LORD." (Ezek.37:11- 13.) ![]() He was commanded by the Lord to prophesy concerning these bones: "I will open your graves, and cause you to come up out of your graves. and also the resurrection of all men." (Moses 7:62.) Job clearly stated: "For I know that my Redeemer liveth, and that he shall stand at the latter day upon the earth: and though after my skin worms destroy this body, yet in my flesh shall I see God." (Job 19:25-26.) Isaiah foretold: "He will swallow up death in victory and the Lord God will wipe away tears from off faces." (Isaiah 25:8.) Ezekiel saw that the dead would literally live again as he beheld in vision a valley of dry bones. Enoch, who lived in the first millennium of the world's existence, was told by the Lord of "his resurrection from the dead. In the Old Testament time period, prophecies of the coming Messiah and of His resurrection undoubtedly brought comfort and hope to the Saints of antiquity. The Book of Mormon prophet, Jacob, announced: "For this intent have we written these things, that they may know that we knew of Christ, and we had a hope of his glory many hundred years before his coming, and not only we ourselves had a hope of his glory, but also all the holy prophets which were before us." (Jacob 4:4.) Prophets of the Old Testament and the Book of Mormon prophesied of His coming ministry and resurrection. 15:21-22.)The holy prophets of all ages have fervently declared that the Messiah, a Son of God, would redeem and resurrect all mankind. 15:20), thereby opening the door for the resurrection of all mankind. ![]() (See John 10:17.) He was "the firstfruits of them that slept" (1 Cor. ![]() There laid they Jesus." (John 19:41-42.) In this most holy spot the Savior, who had just labored for a short time in the world of spirits (D&C 138:27-28), returned and took up His lifeless body. In a sacred place near where Jesus was crucified, "there was a garden and in the garden a new sepulchre, wherein was never man yet laid. Christ has won the victory." (See Hymn #199.) He has burst his three days' prison Let the whole wide earth rejoice. "He is risen! He is risen! Tell it out with joyful voice. ![]() |